Drifting
(motorsport)
Drifting is a driving technique where the driver
intentionally oversteers, causing
loss of traction in the rear wheels, while maintaining control from entry to
exit of a corner. A car is drifting when the rear slip angle is greater than the front slip angle,
to such an extent that often the front wheels are pointing in the opposite
direction to the turn (e.g. car is turning left, wheels are pointed right or
vice versa).
As a motorsport discipline, professional drifting
competitions are held worldwide and are judged according to the speed, angle
and line taken through a corner or set of corners
Drifting
started out as a racing technique used by drivers in the 1920s and 30s such as Tazio Nuvolari (who invented the technique, according
to Enzo Ferrari) and in the 1950s
by Stirling Moss. It became
popular in the All Japan Touring
Car Championship races.Motorcycling legend turned driver, Kunimitsu Takahashi, was the foremost
creator of drifting techniques in the 1970s. This earned him several
championships and a legion of fans who enjoyed the spectacle of smoking tires.
The bias ply racing tires of the 1960s-1980s lent
themselves to driving styles with a high slip angle. As professional racers in
Japan drove this way, so did the street racers.
Keiichi
Tsuchiya (known as the
Dorikin/Drift King) became particularly interested by Takahashi's drift
techniques. Tsuchiya began practicing his drifting skills on the mountain roads of Japan,
and quickly gained a reputation amongst the racing crowd. In 1987, several
popular car magazines and tuning garages agreed to produce a video of
Tsuchiya's drifting skills. The video, known as Pluspy, became a hit and inspired many
of the professional drifting drivers on the circuits today. In 1988, alongside Option magazine founder and chief editor Daijiro Inada, he would help to
organize one of the first events specifically for drifting called the D1 Grand
Prix. He also drifted every turn in Tsukuba
Circuit in Japan.
Drifting competitions are judged based on line, angle, speed
and show factor. Line involves taking the correct line, which is usually
announced beforehand by judges. The show factor is based on multiple things,
such as the amount of smoke, how close the car is to the wall or designated
clipping point, and the crowd's reaction. Angle is the
angle of a car and more importantly the turned wheels in a drift, speed is the
speed entering a turn, the speed through a turn, and the speed exiting the
turn; faster is better.
The judging takes place on just a small part of the circuit,
a few linking corners that provide good viewing, and opportunities for
drifting. The rest of the circuit is irrelevant, except as it pertains to
controlling the temperature of the tires and setting the car up for the first
judged corner. In the tandem passes, the lead driver often feints his or her
entry to the first corner to upset the chase driver, however in some European
series, this practice is frowned upon by judges and considered foul play,
resulting in deduction of points.
There are typically two
sessions, a qualifying/practice session, and a final session. In the qualifying
sessions, referred as Tansō (単走:solo run), drifters get
individual passes in front of judges (who may or may not be the final judges)
to try to make the final 16. This is often on the day preceding the final.
The finals are tandem
passes, referred as Tsuisō (追走:chasing race). Drivers are paired
off, and each heat comprises two passes, with each driver taking a turn to
lead. The best of the 8 heats go to the next 4, to the next 2, to the final.
The passes are judged as explained above, however there are some provisos such
as:
·
Overtaking the lead car under drift conditions is ok if you don't interrupt
the lead car's drift.
·
Overtaking the lead car under grip conditions automatically forfeits that
pass.
·
Spinning forfeits that pass, unless the other driver also spins.
·
Increasing the lead under drift conditions helps to win that pass.
·
Maintaining a close gap while chasing under drift conditions helps to win
that pass.
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